‘It Takes Two’ Review: The Most Fun Co-Op Out There

‘It Takes Two,’ like its predecessor ‘A Way Out,’ thrives on cooperation, offering tools and tasks that necessitate working together to overcome challenges. This boss battle, among others, exemplifies the game’s creativity and quality.

‘It Takes Two’ stands out as one of the most innovative 3D platformers in recent years. The game combines elements from classic family comedies like ‘Honey, I Shrunk the Kids!’ and ‘The Parent Trap’ with a unique narrative. Cody and May, a couple on the brink of divorce, are transformed into dolls by their daughter’s tears. This magical event sets them on a journey of personal growth, aiming to rekindle their relationship.

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It Takes Two Review
Image Courtesy: Steam

The story, while sometimes corny, is grounded by the natural dialogue and believable relationship between Cody and May. Their interactions feel genuine and filled with warmth even during their disagreements. The premise that spending time together can heal their relationship is convincing because their issues stem from neglect rather than incompatibility.

However, the game isn’t without its flaws. The character Dr. Hakim, an anthropomorphic relationship book, is stereotypical and occasionally offensive. Despite this, the core gameplay and story remain strong, with Dr. Hakim’s appearances being a minor annoyance in an otherwise excellent game.

It Takes Two Review
Image Courtesy: EA

Cody and May’s adventure spans diverse levels within their home and garden, each filled with imaginative twists. One moment, they are sneaking past giant moles, using Cody’s ability to turn into moss to muffle their footsteps. The next, they are riding koi fish through tree trunks or navigating a war between squirrels and hornets. This constant variety keeps the game fresh and exciting.

‘It Takes Two’ excels in introducing new mechanics, iterating on them briefly, and then moving on to something entirely different. The game is built on a foundation of platforming action, but its creative additions make it stand out. Each new mechanic feels polished and enjoyable, whether it’s piloting a fidget spinner or growing plants to create bridges.

It Takes Two Review
Image Courtesy: EA

Hazelight, the developer, specialises in cooperative experiences. Creative Director Josef Fares has a history of exploring relationships through gameplay, as seen in ‘Brothers: A Tale of Two Sons’ and ‘A Way Out.’ In ‘It Takes Two,’ each player controls a character with unique abilities, emphasising communication and cooperation. This approach not only enriches the gameplay but also aligns with the narrative of rediscovering a faltering relationship.

Overall, ‘It Takes Two’ is the best 3D platformer since ‘Super Mario Odyssey,’ offering a rich variety of experiences. Whether riding frogs, flying planes with wings made of boxer shorts, or battling through a Diablo-style castle, the game manages to execute each mechanic flawlessly. Hazelight’s second release confirms that sometimes, it really does take two to create something truly remarkable.

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